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As part of an ongoing research project, Hacking The Body returned with two performances, both exploring the concept of hacking data to re-purpose and re-imagine biofeedback from the body. Making use of wearable technologies, Hacking The Body 2.0 investigates understandings of states of the body and hacking them to make new artworks such as performance, installation and visual artifacts. For the two UK dates that Hacking The Body 2.0 took place, promotional materials were designed for both an online and offline presence.

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